Wednesday, January 15, 2014

Well this or Mon.


And whether or not it is necessary to scaling information to bone.
The whether to adopt scale bones now, or a point which is also to be considered.
I'm awkward animation of the FBX's is represented by Euler angles.
However, I was interpolation apart each difference in ToyStudio and XSI, x, y, z.
Do have in pieces properly each motion information,
When it comes to motion number 100 or more, become more than a few 10 000 frame, calculation also likely slow down the duration of a frame to be interpolated.
Well this or Mon.
Name:
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